Frequently asked questions

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Frequently asked questions

How Funbridge works

Deals: distribution and randomness

Below is an analysis of thousands of Funbridge deals from series tournaments, tournaments of the day and exclusive tournaments. (Please select the type of tournament you want to find out more about below.)

Study of points allocation

The deals from these tournaments are broken down as follows:
25% with at least 15 points in South,
25% with at most 15 points in South,
25% with at least 10 points in South,
25% with at least 10 points in South and 12 points in North.

Given the allocation criteria set above, you will logically notice that North and South players have more points on average than East and West players (and consequently, North and South have high cards more often than East and West).



Study of finesse distribution

Out of all the deals that we have used to create these tables, we have seen 3 cases of possible finesses:
- Ace and Queen in one hand, King held by the opponents.
- Ace in one hand, Queen in partner's hand and King held by the opponents.
- King in one hand, Ace held by the opponents.

We have measured the success rate of finesses for these 3 cases and each seat at the table. Once again, we observe success rates very close to reality, differences being the result of the distribution criteria set above.



Study of distributions

This table shows how suits are distributed between the different hands.
For example, 4333 denotes hands with 4 cards of one suit and 3 cards of every other suit. The "Real percentage" column indicates the actual distribution on Funbridge, whereas the "Theoretical percentage" column indicates the statistical distribution (out of millions of deals randomly selected). You will note that suit distribution per hand on Funbridge is very close to reality.



Study of card and suit distribution

This table shows how the different cards (from 2 to Ace) and suits are distributed.
It indicates the probability of finding a specific card or suit for one of the 4 players.
The probability per card and player cannot be 25% due to the criteria applied (see above).